01186nam 2200277 a 4500001001200000003000800012005001700020008004100037020001500078020002200093040002100115050002700136082001500163100002100178245005100199246003900250260006200289300002100351490002900372520035500401521001300756650003200769650003900801650003800840655003000878acp00000011CtWfDGI20040719183428.0040719c2003 miu j 000 1 eng d a1893699595 a1893699587 (pbk.) aCtWfDGIcCtWfDGI14aPS3568.A4775bV87 200304a813/.62221 aRand, Johnathan.10aVirtual vampires of Vermont /cJohnathan Rand.34aJohnathan Rand's American chillers aTopinabee Island, Mich. :bAudioCraft Publishing,cc2003. a208 p. ;c19 cm.0 aAmerican chillers ;v#13 aComputers have always been a hobby for Mike Sherman. He knows a lot about them, and he has a lot of fun. But when Mike and his friend Hayley Winthrop are suddenly pulled into his home computer, they find themselves in a world all its own ... a virtual world where things aren't what they appear to be. A terrifying world ... full of virtual vampires.1 a008-012. 0aVampiresvJuvenile fiction. 0aVirtual realityvJuvenile fiction. 0aComputer gamesvJuvenile fiction. 7aAdventure fiction.2gsafd